Seventh Sense

A wearable that detects drowsiness and wakes commuters before they miss their stop.

Project Type

University Project — Central Saint Martins, UAL

A commuter on a night-time station platform wearing the Excito earpiece as a train approaches
EXCITO

Wake it. Make it.

A device that means you never miss your stop.

The Excito earpiece in titanium grey

— Project Info

RoleProduct Designer
Duration1 Month
ToolsFusion 360, Figma, FigJam, Procreate, Photoshop
SkillsPrototyping · CAD · Electronics · Competitive Analysis · User Interviews · Product Research · Sketching · Product Development · User & Market Research

Challenge

Millions of commuters fall asleep on trains every day and miss their stop. Phones in pockets don't detect drowsiness, loud alarms disturb other passengers, and nothing passively monitors sleep onset in a transit context.

Solution

Seventh Sense is a wearable ear device that detects early signs of drowsiness through head movement. A gentle vibration and bone conduction alert wakes only the wearer — quietly, before they miss their stop.

Colourways

The earpiece in white The earpiece in sand The earpiece in graphite The earpiece in navy The earpiece in lilac

Excito — materials and components

Sectioned view of the earpiece labelling the silicone outer shell, titanium alloy inner frame, metal plate, foam and gel pads, ABS electronic housing, the skull contact point and the lattice that removes weight Line drawing of the earpiece in plan view with seven numbered callouts marking the internal component positions Exploded view of the earpiece showing the shell separating from the internal components

Moodboard

Moodboard: a six-panel journey in which the wearer gets on the train tired, drifts off, the device detects the nodding head and wakes them with a buzz, leaving them awake and alert with no station missed

Missing your stop is more common than you think

Falling asleep on public transport is something most people brush off — until they miss their stop. I'd seen it happen to friends after late nights studying or a night out, and eventually it happened to me too. The problem isn't that people are tired. It's that nothing alerts them before it's too late.

  • 2/3 of train passengers have fallen asleep on their commute, with over a quarter waking up past their stop — Trainline survey
  • 4 in 5 university students I spoke to had missed their stop after a late night out or studying — from an informal sample of 15 peers at Central Saint Martins

It made me wonder — was there a way to catch yourself before missing your stop?

2 in 3
4 in 5
Trainline survey  ·  CSM research n=15
Section 2 · Research

Why do people fall asleep on trains?

I focused my research across three areas: why people fall asleep on trains, where it happens most, and what physically occurs in the body as someone drifts off. That third thread was the most critical for product development. Understanding the earliest signs of sleep onset told me what signals a wearable device would need to detect and what output it could use to intervene before the user missed their stop.

Why — people fall asleep on trains

Rhythmic Motion & Sound

The train's swaying and low frequency track noise activate the parasympathetic nervous system, inducing sleepiness.

Environmental Factors

Warm carriages, repetitive scenery, and boredom all promote drowsiness.

Comfort & Security

Trains are low stress, enclosed environments that allow the brain to switch off.

Pre-existing Fatigue

People commuting after a long day or when sleep deprived are far more likely to fall asleep.

Where — people are most likely to fall asleep

I mapped out the journey a typical train passenger takes, from:

  • boarding
  • finding a seat
  • putting in headphones
  • scrolling their phone
  • gradually zoning out

to identify the moments and locations where falling asleep is most likely to occur.

Train interior photographs annotated with where people sleep: along the chair, standing up, on the floor, by the luggage rack

What — happens to the body as sleep sets in

Sleep Stages  ·  Secondary research

Awake

Alert

N1

Drifting

N2

Deeper

N3

Deepest

REM

Dreaming

Observations  ·  Primary research

  • Slouched posture
  • Head tilting
  • Head nodding
  • Sudden head jerks
  • Extended eye closure
  • Disorientated
Person sleeping on train
Person sleeping on train
Person sleeping on tube

Inputs → Outputs — what the device senses, and how it responds

INPUTS 01 Heart Rate (BPM) 02 Posture change 03 Micro head nods 04 Head tilts Process OUTPUTS Sound Escalating volume alarm High frequency tone Burst of sounds Low frequency tone Vibration High-intensity Pattern
Section 3 · Ideation

Initial sketches

I sketched over mood board imagery to explore organic forms, textures, and colour, using these explorations to inform early design concepts.

Mood board Initial sketches
Section 4 · Concepts Explored

Concept development & user testing

I developed a wide range of concept directions across different body placements — handheld, neck-worn, and ear-worn — evaluating each against the core criteria of discretion, portability, and space for electronics.

Initial developed sketches — multiple body placements Initial developed sketches continued

Why not handheld or worn?

The handheld concept introduced theft risk and required active effort to use — both deal-breakers for a passive wearable. The wrist direction was portable and hands-free, but limited to a single size. The shoulder-blade placement was discreet but uncomfortable when seated and difficult to put on independently.

Why the ear?

The ear offered the best balance — discreet, hands-free, continuously wearable, and compatible with existing products like AirPods. It sits close to where motion sensors can best detect the subtle nodding and tilting that signal drowsiness.

Section 5 · Components

Understanding the components

Before developing further, I researched potential components that could be used within the product — exploring real-world parts to understand their physical dimensions, weight, and how they might integrate into the design. This included looking at how each component functions, what role it plays in the system, and whether it was feasible to fit within a compact, wearable form factor.

TypeComponentDimensionsFunction
Input
Motion SensorMotion SensorBosch BMI270
2.5 × 3 × 0.8 mm Combines an accelerometer and gyroscope to track subtle 3D head tilts, drops and nods that signal nearing sleep.
Process
MicrocontrollerMicrocontrollerNordic nRF52832
3 × 3 × 0.9 mm Processes motion sensor data by interpreting head nods and tilts, then triggers corresponding outputs such as vibration or sound alerts.
Output
Vibration MotorVibration MotorCoin type
8 mm dia. × 3 mm Converts electrical signals from the microcontroller into mechanical vibrations to notify the user.
Micro SpeakerMicro SpeakerEarbud type
6 mm dia. × 2–3 mm Produces audible alerts by converting electrical signals into sound, alerting the user.
Power
Micro PCBMicro PCBFlexible circuit board
Varies by layout Holds and connects the components together, distributing power from the battery to all parts of the system so they can function properly.
Micro Li-Po BatteryMicro Li-Po BatteryRechargeable cell
10 × 8 × 3 mm Provides power to the device using a small, rechargeable cell. Compact, lightweight and replaceable.
Charging ICCharging ICMCP73831
3 × 3 × 1 mm Manages safe Li-Po battery charging by regulating current flow, preventing overcharging and damage.
Charging ContactsCharging ContactsPogo pins
1–2 mm diameter Transfers power from a charging case to the battery via spring-loaded contacts, enabling compact, reliable charging.

Using these components I will iterate my designs whilst considering the positioning, weight and noise of these components.

Section 6 · Iterations

Iterating — models & user testing

With the ear-worn concept identified as the strongest direction, I explored a range of design variations — refining form, fit, and component placement through sketching, physical modelling, and CAD. Each iteration was tested with real users, gathering hands-on feedback on comfort, discretion, and wearability, which directly informed the next round of development.

Concept 1 — spiral in-ear form: clay model with components labelled, worn on the ear, and strengths and weaknesses Concept 2 — over-ear hook with a larger casing at the back for components, shown as clay model, CAD and worn Concept 3 — head band that fits over both ears, distributing weight across the whole head
Concept 4 — clip that attaches to the lobe and outer ear, with CAD views and worn model
Concept 5 — ear hook that fits around the ear to distribute weight, shown worn alongside AirPods and as CAD

Chosen Design
User Feedback

Strengths

  • •Discreet and unobtrusive design
  • •Compatible with existing products such as AirPods
  • •Can be worn continuously throughout the day

Weaknesses

  • •Sound / vibration could disturb others nearby
  • •Considered too sterile / lacking character
  • •May become uncomfortable or sweaty with prolonged contact
Section 7 · How it Works

Detect. Score. Alert.

I researched how the system would actually work — how to detect that someone is genuinely falling asleep, not just reacting to a bumpy ride or turning their head. I then looked at how to translate that into an output that could wake the user without disturbing anyone around them.

Input — Detect

From observational studies and research on drowsiness, the nod cycle produces the pitch oscillation pattern plotted above:

  1. Head slowly tilts forward
  2. Neck loses stability
  3. Head drops quickly
  4. Person reflexively corrects posture
  5. Cycle repeats, deeper each time

Repeated nodding behaviour has been observed as a reliable marker of drowsiness state.

Alert Drowsy onset Deep drowsy Microsleep detection threshold −7° −9° −14° −19° 0° −7° −20° 0 10s 20s 30s 40s 50s 60s

Process — Score

I wrote an algorithm that reads drowsiness from the nod sequence: angle, speed, and how many in a row.

Algorithm logic: nod sequence detection thresholds, nod count in five seconds, sleep score formula and buzzer trigger, beside an annotated photo of head angles while nodding

Differentiating head nods from train bumps

Human nods are low-frequency (0.1–2 Hz) and large-angle, while train vibrations are high-frequency (5–30 Hz), small-amplitude noise. A 3 Hz low-pass filter cuts the vibration, not the nods.

Output — further component & material research

A buzzer would disturb the whole carriage, so I needed an alert only the wearer would notice, which led me to explore bone conduction.

Existing products

Shokz OpenRun Pro 2

Shokz OpenRun Pro 2 bone conduction headphones

How it works

Vibration travels through the skull to the cochlea, bypassing the eardrum.

Bone conduction path through the skull to the cochlea

Testing

Six iPhone alarm sound screens, with Journey selected

Tested over a week — Journey woke me most reliably.

TypeComponentModelDimensionsFunction
Output
GD02 bone conduction transducerBone Conduction Transducer
GD02 12.6 × 6 × 4 mm Converts electrical signals into vibrations that transmit sound through bone conduction.
Section 8 · Development

Further Development

With the components settled, I went back to the form. Using the earlier user feedback I refined the shape for comfort, mapped the components onto it, and built a closer physical prototype to test how it would actually feel to wear.

Development of the chosen concept through cardboard and paper modelling Updated soft model in wire and plasticine, with component placement tested

What user testing changed

Section 9 · Final Design

CAD

Technical drawing: outer piece of the earpiece in orthographic views with dimensions in millimetres, including a 70.14 mm overall length, 52.59 mm height and an A-A section at 1:1
Orthographic and sectional drawings of the outer piece.
Technical drawing: assembled Seventh Sense earpiece with a parts list of eight components and a sectioned view labelling the silicone outer shell, titanium alloy inner frame, metal plate, foam and gel pads, ABS electronic housing and the skull contact point
Assembly drawing and parts list for the full earpiece.
Isometric CAD view of the earpiece showing the latticed inner structure
Isometric
Back CAD view of the earpiece
Back
Inner face CAD view showing the component bays in the shell
Inner face
Outer face CAD view of the closed shell
Outer face

Branding

EXCITO
Wordmark · custom typeface

Brand colour

#4682A4#405078#293960#151E3C

Product colours

White Sand Graphite Navy Lilac

Midnight blue

Taken from the late-night journeys Excito is made for. Four tones step from dusk to deep night — the hours when people drift off on the way home.

Minimal product colours

Five quiet, everyday finishes, so the earpiece reads as something you wear rather than a gadget, and stays discreet on a commute.

The wordmark

A custom geometric typeface. The E, X and T are each cut along the same vertical line — a clean break that mirrors Excito interrupting sleep. Modern, precise and calm.

Section 10 · Reflection

Reflection

Other projects

Lectra — UX design, service design and accessibility Ventra — craft, product design and UX design
Coming soon UX/UI — tackling isolation