I learned straw plaiting by making a traditional boater hat, then used the same craft to build Ventra — a wearable cooling device of straw and salvaged electronics, with a digital product passport that traces every unit.
University Project — Central Saint Martins, UAL
— Project Info
| Role | Product Designer |
| Duration | 2 Months |
| Tools | Procreate, Photoshop, Figma, FigJam, Sketchbook, Workshop Machinery, Hand Tools |
| Skills | Material Research · Millinery · Model Making · Electronics Prototyping · Product Design · UX/UI Design · Wireframing & Prototyping · Design Systems · Circular Systems · Branding |
Learn a pre-industrial craft from my own heritage by producing a traditional piece from scratch, then carry that craft into something entirely modern, redesigning an everyday electronic product around it.
Inspired by a family photograph of my great great grandfather in a boater hat, I researched the history of straw plaiting and worked through material trials to make the hat from scratch. A hat cools by shade, a fan cools by air — so that same plait became the structure of Ventra, a wearable cooling fan housing salvaged electronics in a plaited straw shell. The design is open, so anyone can build one anywhere in the world from whatever grows nearby.
Made to track my product from sourcing to disposal — a record the EU is making mandatory.
Go to DPP UX section
— Process
01 — Heritage & Material Research
The brief: become an expert in a pre-industrial craft from your own cultural heritage.
02 — Traditional Skills
With the material settled, I moved on to technique. I worked in paper straws to prototype a range of traditional British plaits quickly, testing each for structure and appearance. The rustic 4 plait proved best suited to a boater, and from there I researched the full making process.
Making Process
I measured my head, drew the pattern, then shaped the plywood block.
I followed the process I had researched: making the plait, winding it from the crown and blocking it under steam.
The finished boater, made from heritage wheat straw using centuries-old plaiting techniques.
03 — The Modern Take
The brief, part two: Reimagine an everyday electrical product using the craft we had each chosen. Only two rules: it had to perform the same function, and be made from nothing but that craft and salvaged materials. The options were a rice cooker, kettle, hairdryer, torch or fan.
04 — Ideation
I blurted down 100 designs, mainly inspired by biomimicry and my moodboard, exploring a wide range of possibilities across:
All based on cooling, using the plaiting techniques I had learnt and the components of the fan.
Initial Sketches
Developed Sketches
05 — Development
I developed the chosen design against a hierarchy of needs, then user tested each round before resolving the final form.
Hierarchy of Needs: Before drawing anything further I set out what the product actually had to achieve, and made a list to judge every idea against.
Airflow — deliver effective cooling to the body.
Wearability — worn, not held, so hands stay free.
Comfort — no discomfort over prolonged use.
Safety — safe to wear during movement or exercise.
Accessibility — controls within easy reach.
Adaptability — works walking, sitting or resting.
After setting the needs, I decided the product had to be easily portable: worn, not held, so hands stay free while you walk or run. I took the strongest sketch forward and mapped it onto the body, sketching quickly to identify where each part could sit.
Further development of chosen concepts
User testing & feedback
I developed each design further to understand how it would function: where the components would sit inside the shell, and how air would move across the body.
Each version was then prototyped in card and worn, so fit and weight could be judged on a real user.
Worn, the problems showed quickly. 01 and 02 sat too close to the neck, 03 loaded one shoulder, and 05 caught on hair. The wider, flatter forms were the most comfortable.
Why I chose 04
Final design
Prototype product
I built the outer structure by hand, then assembled the components inside it.
07 — Realisation
08 — Global Systems
Ventra is designed to be made, not bought. The system below maps how it is owned, built, used and recovered.
Ownership
Local cooperatives. No single owner, no licensing fees.
Design pack
Open-sourced dimensions, modular electronics, a visual build guide.
Inputs
Reclaimed e-waste, and whatever fibre grows nearby.
Skills
Plaiting, sewing and simple soldering — skills hubs already have.
Quality
Every unit passes a circuit, heat and structural check.
Use
Markets and NGOs. Home, outdoors, and emergency cooling.
End of life
Straw composts. Electronics are recovered. E-waste teaches repair.
09 — Digital Product Passport
Colour
Typeface

The logo
A single ear of straw. It credits the plaiters this craft comes from, and the material itself — one plant, cut and plaited by hand, doing the work of a whole product.
Colours
Inspired by the straw itself — the tan of the stalk and the pale cream of the chaff.
The wordmark
An older-looking serif with a modern twist — traditional high-contrast letterforms, drawn with cleaner, sharper curves. The same mix as the product: an old craft carried into something modern.
A tag you can hold: Printed on recycled card and tied with jute string, three folded cards carry materials, packaging, maintenance, production, use, disposal and safety. It works with no phone, no signal and no app — the repair instructions stay tied to the product for as long as it lasts.
DPP · Concept to prototype
A Digital Product Passport is a record that travels with a product for its whole life, covering every stage of its lifecycle: sourcing, manufacture, transport, use, repair and disposal. The EU is making them mandatory for a growing list of product categories under its Ecodesign for Sustainable Products Regulation.
01 — Low-fidelity wireframes
Working alongside other students, and from a lecture on what the regulation actually asks a passport to carry, we listed the necessary fields first — identifiers, materials, footprint, repair and end of life — then drew the page around them.
02 — Further development & high-fidelity screens
03 — Interactive prototype
04 — The key screens
The passport
The journey
The footprint
Repair & reuse
10 — Reflection